Mechanics Prior To Shoot-Out
- Officials will select the goal at which the shoot-out shall take place.
- All Players, coaches and team attendants with the exception of the
shooter, next shooter, and goalkeeper participating in each shoot-out shall be
in their team bench areas. No one, with the exception of the shooter and the
next shooter, who shall be stationed in the center circle, shall be closer to
the goal line than the 35 yards. The non-participating goalkeeper is also
exempt.
- There shall be a three-minute intermission between regular play or second
overtime period and the
beginning of the shoot-out procedure.
- The visitors shall attempt the first shot. A member of the home team will
attempt the second shot. Thereafter, the attempts will be made by each team in
alternating order until each team has taken a total of five attempts, unless
one team has scored an insurmountable number of goals. If there is no winner
after each team has attempted five shots, the teams will continue to alternate
shots until one team attains one more goal than its opponent does after each
has had an equal number of attempts. No one may attempt a second shot until
after each team has made ten attempts.
- The first shooter on each team shall report to the official at the center
circle. The official shall record the player's name, number and the order in
his team's cycle. The next shooter shall be in the center circle before his
attempt and during the attempt of the shooter who precedes him.
- The goal keeper who is to defend against the next shoot-out attempt shall
be located outside the field of play at the intersection of the goal line and
penalty area boundary to the side designated by the officials.
- The home team shall provide three game balls. The balls will be located in
the center circle. The home team is also responsible for providing ball
persons to assist the game officials.
- Any Player still eligible (has not been disqualified) may participate in the shoot-out. The goalkeeper
may be freely substituted, even if not injured.
Mechanics Of The Shoot-Out
- The ball shall be placed 35 yards from the goal line on the field of play
anywhere the shooter desires.
- The shooter shall be at least 35 yards from the goal line. The goalkeeper
shall be on the goal line between the goal posts. Neither may move before the
official sounds the audible device to start the attempt.
- After the start signal, players may move anywhere within the field of
play, but no further from the goal line than 35 yards.
- The shooter must take his attempt within five seconds prior to the
sounding of the audible device ending the five-second period. One official is
responsible for sounding the audible signaling device at the fifth second
while the other official shall determine if the attempt was made prior to the
audible signal, and if the attempt was successful.
- The shooter may not replay the ball after it has been touched by the
goalkeeper, goal posts, or crossbar. The shooter kicker may
play ball as many times as kicker wants until ball touches goalkeeper, goal
posts or cross bar.
- A shot taken before the five seconds have elapsed continues in play until
it is saved by the goalkeeper or becomes dead. Should a shot rebound into the
goal after striking the goal post, crossbar and/or goalkeeper, the goal shall
count.
- Should the ball strike an official, or other outside agent, the ball
becomes dead and the attempt will be repeated.
- Once a shooter has reported to the official to next attempt a shot, he may
not be replaced.
- During the second cycle of the shoot-out, the order of the shooters may be
changed.
Fouls
All the rules of the game shall apply with the exception noted
below :
(A) A Foul By The Goalkeeper
- During an unsuccessful attempt of the shoot-out (if no goal is scored),
any foul by the goalkeeper, will result in a
Penalty Kick no matter where on the field the foul occurred.
The Penalty Kick is awarded to the shooter who must make the
attempt. If he is unable to attempt the penalty kick because of injury,
any squad member may make the attempt.
- During a successful attempt, the goal shall count.
- Notes: During the shootout, any foul by the goalkeeper, no matter where on the field, is a penalty kick if the attempt Is not successful. If the attempt is successful, the goal counts.
Any person who fouls may be cautioned or sent off depending upon the severity of the foul. A foul by and unto itself does not necessarily mean a caution or red card.
(B) A Foul By The Shooter
- During an unsuccessful attempt, the attempt is concluded.
- During a successful attempt, goal will not count, attempt is concluded.
Misconduct
Normal misconduct rules apply (i.e. caution or send off)
(A) When the goalkeeper is cautioned:
- If a penalty kick is to be taken due to a foul by the goalkeeper, the
goalkeeper must be substituted and may not participate in the penalty kick.
He/she may re-enter on the opponent's next kick following the penalty kick.
- If the kick is allowed to stand (because a goal is scored on the attempt)
the goalkeeper may re-enter on the opponents next kick.
(B) When the kicker is cautioned:
The kicker must be substituted and may not participate as a kicker until the
next rotation (following the current round of ten).
MECHANICS FOR OFFICIALS Of A SHOOT-OUT
Positions
| AR1 |
on or near 35 yard line |
| AR2 |
on goal line at the edge of the goal area |
| REF |
At the top of the penalty area to the side
opposite AR2 |
| GK1 |
On goal line (at least one foot) between goal
posts |
| GK2 |
Off the field near intersection of penalty area
and goal line (behind AR2) |
| K2 |
in the center circle ready to take next kick |
| K1 |
near the 35 yard line |
Start Mechanics
Visiting Team makes first kick
All officials should record the number of kickers and results.
| AR1 |
Has timing device, audible signal device and
flag |
| AR1 |
Checks placement of ball, raises flag and looks
to REF |
| AR2 |
Has timing device |
| REF |
Checks with goal keeper and AR2, when ready,
nods to AR1 to start |
| AR1 |
After receiving start signal from REF, turns
his/her back to the goal line, ask shooter if he/she is ready, then
simultaneously blows whistle, starts timing device and lowers flag. |
| K1 |
may start to play ball as soon as AR1 sounds
audio device/lowers flag |
| AR2 |
starts timing device as soon as AR1 signals |
| GK |
May move off goal line on AR1's signal |
Play
| AR1 |
Watches timing device - at 5 seconds sounds
audio device and raises flag. |
| AR2 |
Watches K1 and stops timing device instant the
shot is taken. Then watches the goal line to determine if the ball
completely crosses the goal line between the uprights and below the
crossbar. |
| REF |
Watches the goal keeper and kicker for any
fouls and/or misconduct |
End of Play
| AR2 |
Checks timing device to determine if kick was
taken within 5 second period. If yes, nods to REF. If no, so indicates per
agreed upon signal in pre-game instructions. |
| REF |
Checks with AR2 for signal, makes appropriate
signal for goal or no goal. |
All officials record the results of the kick
SHOOT-OUT POSITIONING
